Archon of Cruelty – MTG Proxy Modern Horizons

$4.00

2 in stock

High Quality MTG Proxy Cards

We use the latest technology to make high quality, realistic Magic: the Gathering proxies. The size and weight of our cards mirrors original Magic cards, and we strive to make every detail as accurate as possible. 

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Frequently Asked Questions

proxy card is an easily acquired or home-made substitute for a collectible card. A proxy is used when a collectible card game player does not own a card, and it would be impractical for such purposes to acquire the card.

This usually occurs when a player desires a card that is cost-prohibitive, or is “playtesting” with many possible cards. When doing intensive training for a competitive tournament, it often makes more sense to use proxy cards while figuring out which cards will be brought to the tournament. Another card is substituted and serves the same function during gameplay as the actual card would.

A proxy can also be used in cases where a player owns a very valuable card, but does not wish to damage it by using it in actual play.

Proxy cards can be used in various situations. The rules and restrictions are object of common agreement, or a given policy, and may differ from the above-mentioned “fair play requirements”.

In casual games, the players may agree on a common policy of how to incorporate proxy cards. This allows to play a higher variation of card combinations and strategies, while keeping a limit on the expenses. In tournaments, the organizer may permit a limited number of proxy cards, and define rules about how these cards must look. This policy has become especially popular in games or formats where some vital cards are far too expensive, such as the vintage format inMagic: The Gathering.

For playtesting. Proxy cards allow a player to test new cards, before they decide to actually buy or trade for them. In card prototyping. Card developers in companies like Wizards of the Coast use proxies to playtest their ideas for new cards before they are printed.

Some players create cards based on their own ideas for card themes and mechanics. In this case, however, the term “proxy” may no longer be applicable, as these cannot be considered substitutes for existing objects.

Famous cards that are often proxied are the so-called power nine in Magic: The Gathering, which are considered totally out of balance in gameplay, while being unaffordable for the average player, due to their rarity and enormous price on the secondary market.

The main issue to guarantee fair play in a card game is that all cards in the deck must be indistinguishable for any player who does not view the front side (if card sleeves are used, the term ‘card’ means the sleeve with the card inside).

Ideally, all cards (both original and proxy) should be indistinguishable in the following characteristics to ensure fairness:

Card size and shape, including the typical rounding cut on the edges.

The card’s total weight, its center of gravity and, ideally, the moment of inertia (which implies a homogeneous distribution of mass on the surface).

Overall and local stiffness and elasticity – all cards should behave equally on bending.

Overall and local thickness.

Feel and relief (tactilecharacteristics) of the card, especially elevations and cavities on the surface on both sides.

The image printed on the back side, including its shininess.

Overall and local transparency, when examined with a light from behind.

Besides these physical implications, it should be considered that someone (the players or a judge) will need to control the validity of the cards – which may prove difficult with some of the above points.

Overview

Archon of Cruelty is an 8-mana 6/6 flyer that takes over the game immediately. When it enters the battlefield or attacks, a target opponent sacrifices a creature or planeswalker, discards a card, and loses 3 life; you draw a card and gain 3 life. One trigger swings resources on four axes at once, and repeated triggers snowball into an unwinnable position for your opponent.

How it plays

Archon is cast rarely and cheated often. Reanimation, polymorph, and cheat effects maximize its swingy ETB. The ideal line is to land Archon, remove their best permanent via the sacrifice, pull ahead on cards and life, and then attack to repeat the sequence. Because the ability targets a single opponent, you can pick off the player best positioned to stop you in multiplayer games. Archon is resilient to spot removal on the first exchange—the ETB already extracted value—but keeping it around for an attack usually ends things quickly.

Decks & synergies

  • Reanimator (Commander and Modern): Discard with Unmarked Grave/loot effects, then bring it back with Persist, Reanimate, or Animate Dead.
  • Indomitable Creativity / Polymorph shells: Token into Archon to transform innocuous boards into a crushing threat.
  • Blink/Recursion: Single-use reanimation plus Ephemerate or Malakir Rebirth-style effects compound ETB triggers.
  • Aristocrats control: Protect Archon behind edict effects and removal; it stabilizes life totals while shredding resources.

Sequencing & tips

Against creature-light opponents, fire Archon when they have at least one permanent to sacrifice to maximize the swing. If a board wipe is coming, prioritize a reanimation line that yields the ETB now and a follow-up reanimate later. In multiplayer, target the control player first to blunt counterplay. Cards that grant haste or additional combat steps turn “attack” into another devastating trigger.

Formats

A standout in Commander reanimator lists and a proven finisher in Modern reanimation/Creativity strategies. Too clunky to hard-cast in most formats; unbeatable value when cheated.

Proxy note

Third-party proxy for casual play and testing. Not tournament legal. Not affiliated with Wizards of the Coast.

Additional information

Weight 0.0125 kg

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