What it does
Ancient Tomb is the iconic “Sol land”: a land that taps for two colorless mana right away at the cost of 2 life each time you use it. It doesn’t enter tapped and requires no setup, so it trades life for a burst of tempo on the turns that matter most.
How it plays
Tomb turns slow hands into functional openers. You get to skip rungs on the mana curve—turn‑one mana rocks and cheap engines, turn‑two four‑drops and lock pieces, turn‑three haymakers—while the life loss remains manageable if you’re ending the game quickly or padding life totals elsewhere. Treat your life total like a resource; you don’t need to tap Tomb every turn, just on the turns where it converts into board presence. Tomb is colorless, so ensure you still meet your colored requirements, and be mindful of nonbasic hate like Blood Moon or Back to Basics that can punish greedy manabases.
**Roles & best use cases**
– **Artifact ramp / prison:** Deploy early stax (Trinisphere, Thorn, Sphere effects) or a fast planeswalker to choke opponents on mana.
– **Colorless/Eldrazi shells:** Smooths the jump from three to six+ mana and pairs naturally with Temple of the False God, Eye of Ugin, and big rocks.
– **Combo & midrange engines:** Pays for setup cards (Mystic Forge, The One Ring, Sensei’s Divining Top + Helm combos) without falling behind.
– **Life‑gain shells:** Incidental lifelink/angels/tokens offset the life tax so you can tap Tomb more freely.
**Sequencing tips**
Lead on Tomb when you can fully spend the extra mana that turn. If your hand is heavy on colored costs, save Tomb activations for the pivotal turn instead of bleeding life early. You can also use Tomb at instant speed to pay for abilities on an opponent’s turn—just verify the 2 damage won’t put you dead on the swing‑back.
**Formats & popularity**
A staple across **Commander** and a pillar in **Legacy/Vintage** fast‑mana strategies. It’s banned in Duel Commander. In EDH, you’ll see it from cEDH turbo shells to midrange piles that want to jump the curve.
**Proxy note**
This is a third‑party proxy for casual play and testing. Not tournament legal. ProxyMTG is unaffiliated with Wizards of the Coast.


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