**What it does (plain English)**
Archangel of Thune is a 5‑mana flying lifelinker that **puts a +1/+1 counter on each creature you control whenever you gain life**. One life‑gain event buffs your entire team, turning incremental life into permanent board growth.
**How it plays**
This is a snowball engine that rewards you for doing what white decks already like: lifelink combats, Soul Sister triggers, incidental life from artifacts and spells. Because every **separate** life‑gain event triggers it, multiple small gains in a turn (two lifelinkers connecting, lifegain on upkeep plus a Food crack) stack counters quickly. On defense, lifelink stabilizes races by itself; on offense, the first hit usually puts you far enough ahead that later combats are unwinnable for opponents.
**Archetypes, synergies & combos**
– **Soul Sisters / tokens:** Soul Warden/Soul’s Attendant plus token makers turn into mass team pumps every turn cycle.
– **Lifegain midrange:** Righteous Valkyrie, Heliod, Authority of the Consuls, and Treasures with life‑gain riders all feed the engine.
– **Green‑white counters:** Works with Hardened Scales/Conclave Mentor and The Ozolith for permanent scaling.
– **Combos:** **Spike Feeder** + Archangel creates a loop that can generate arbitrarily large life totals and counters on your board (remove a counter to gain life, Archangel replaces it—and more). Many builds use sac outlets or payoff finishers to capitalize immediately.
**Sequencing tips**
Cast Archangel on turns where you can **guarantee** at least one life‑gain trigger (a creature with lifelink ready, a Food/Clue to crack, or an upkeep trigger). Don’t walk it into open exile removal if you can’t extract value right away. Spread your counters intelligently—your team gets them all, so prioritize board states that translate those counters into lethal (e.g., evasive bodies or tramplers).
**Formats & popularity**
A fan favorite in **Commander** and playable in **Modern/Pioneer** lifegain/counters shells. Less common in cEDH due to speed, but it remains a terrifying engine at mid‑power tables and a strong cube finisher.
**Proxy note**
Third‑party proxy for casual play/testing. Not tournament legal. ProxyMTG is unaffiliated with Wizards of the Coast.


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