**What it does (plain English)**
Archangel of Tithes is a 4‑mana flying 3/5 that taxes combat. While **untapped**, opposing creatures can’t attack you or your planeswalkers unless their controller pays 1 per creature. While **attacking**, creatures can’t block unless their controller pays 1 per blocker. One body, two squeeze points.
**How it plays**
This is a tempo queen for white decks. On defense, she functions like a Ghostly Prison that hits every opponent and protects walkers. On offense, she makes chump blocks expensive and clears the way for alpha strikes. Because the tax is per‑creature, go‑wide decks and token swarms feel it the most; single large threats can still attack or block through it if they keep mana up. The 3/5 statline blanks a lot of ground creatures and survives most burn. Archangel shines when you can pivot between defense and offense—untap to deter swings, then attack when you’re ready to push damage and time‑walk their blockers.
**Roles & best use cases**
– **White weenie / humans / soldiers:** Punish go‑wide mirrors by making blocks costly while you race in the air.
– **Stax/pillow‑fort:** Stack with effects like Windborn Muse, Propaganda‑style taxes, Aura of Silence, or Sphere of Resistance for a genuine lockdown.
– **Devotion/Nykthos shells:** Triple white pip contributes meaningfully while buying the time to go over the top.
**Sequencing tips**
Play Archangel when opponents are tapped low to lock in at least one “taxed” cycle. Combine with tap‑out plays (your anthem or removal) so that when you pass, she’s untapped and taxing attacks. When you swing, evaluate whether the tax would shut off key blocks—sometimes attacking with Archangel is better than keeping her back if it creates lethal without giving opponents profitable trades.
**Formats & popularity**
Solid in **Commander**, **Modern** sideboards, and white midrange lists that want a flexible creature that impacts the board immediately. She’s at her best at multiplayer tables where the tax stretches multiple opponents’ mana.
**Proxy note**
Third‑party proxy for casual play/testing. Not tournament legal. Unaffiliated with Wizards of the Coast.


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