Archangel of Tithes – MTG Proxy Origins

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High Quality MTG Proxy Cards

We use the latest technology to make high quality, realistic Magic: the Gathering proxies. The size and weight of our cards mirrors original Magic cards, and we strive to make every detail as accurate as possible. 

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We are constantly adding new cards to our shop, so you always have access to hundreds of powerful cards for a great price. We have a quick turnaround on all orders, and we’re based in the US so domestic shipping is quick. Our goal is to make competitive MTG accessible and affordable to new players and long time players alike.. 

Frequently Asked Questions

proxy card is an easily acquired or home-made substitute for a collectible card. A proxy is used when a collectible card game player does not own a card, and it would be impractical for such purposes to acquire the card.

This usually occurs when a player desires a card that is cost-prohibitive, or is “playtesting” with many possible cards. When doing intensive training for a competitive tournament, it often makes more sense to use proxy cards while figuring out which cards will be brought to the tournament. Another card is substituted and serves the same function during gameplay as the actual card would.

A proxy can also be used in cases where a player owns a very valuable card, but does not wish to damage it by using it in actual play.

Proxy cards can be used in various situations. The rules and restrictions are object of common agreement, or a given policy, and may differ from the above-mentioned “fair play requirements”.

In casual games, the players may agree on a common policy of how to incorporate proxy cards. This allows to play a higher variation of card combinations and strategies, while keeping a limit on the expenses. In tournaments, the organizer may permit a limited number of proxy cards, and define rules about how these cards must look. This policy has become especially popular in games or formats where some vital cards are far too expensive, such as the vintage format inMagic: The Gathering.

For playtesting. Proxy cards allow a player to test new cards, before they decide to actually buy or trade for them. In card prototyping. Card developers in companies like Wizards of the Coast use proxies to playtest their ideas for new cards before they are printed.

Some players create cards based on their own ideas for card themes and mechanics. In this case, however, the term “proxy” may no longer be applicable, as these cannot be considered substitutes for existing objects.

Famous cards that are often proxied are the so-called power nine in Magic: The Gathering, which are considered totally out of balance in gameplay, while being unaffordable for the average player, due to their rarity and enormous price on the secondary market.

The main issue to guarantee fair play in a card game is that all cards in the deck must be indistinguishable for any player who does not view the front side (if card sleeves are used, the term ‘card’ means the sleeve with the card inside).

Ideally, all cards (both original and proxy) should be indistinguishable in the following characteristics to ensure fairness:

Card size and shape, including the typical rounding cut on the edges.

The card’s total weight, its center of gravity and, ideally, the moment of inertia (which implies a homogeneous distribution of mass on the surface).

Overall and local stiffness and elasticity – all cards should behave equally on bending.

Overall and local thickness.

Feel and relief (tactilecharacteristics) of the card, especially elevations and cavities on the surface on both sides.

The image printed on the back side, including its shininess.

Overall and local transparency, when examined with a light from behind.

Besides these physical implications, it should be considered that someone (the players or a judge) will need to control the validity of the cards – which may prove difficult with some of the above points.

**What it does (plain English)**
Archangel of Tithes is a 4‑mana flying 3/5 that taxes combat. While **untapped**, opposing creatures can’t attack you or your planeswalkers unless their controller pays 1 per creature. While **attacking**, creatures can’t block unless their controller pays 1 per blocker. One body, two squeeze points.

**How it plays**
This is a tempo queen for white decks. On defense, she functions like a Ghostly Prison that hits every opponent and protects walkers. On offense, she makes chump blocks expensive and clears the way for alpha strikes. Because the tax is per‑creature, go‑wide decks and token swarms feel it the most; single large threats can still attack or block through it if they keep mana up. The 3/5 statline blanks a lot of ground creatures and survives most burn. Archangel shines when you can pivot between defense and offense—untap to deter swings, then attack when you’re ready to push damage and time‑walk their blockers.

**Roles & best use cases**
– **White weenie / humans / soldiers:** Punish go‑wide mirrors by making blocks costly while you race in the air.
– **Stax/pillow‑fort:** Stack with effects like Windborn Muse, Propaganda‑style taxes, Aura of Silence, or Sphere of Resistance for a genuine lockdown.
– **Devotion/Nykthos shells:** Triple white pip contributes meaningfully while buying the time to go over the top.

**Sequencing tips**
Play Archangel when opponents are tapped low to lock in at least one “taxed” cycle. Combine with tap‑out plays (your anthem or removal) so that when you pass, she’s untapped and taxing attacks. When you swing, evaluate whether the tax would shut off key blocks—sometimes attacking with Archangel is better than keeping her back if it creates lethal without giving opponents profitable trades.

**Formats & popularity**
Solid in **Commander**, **Modern** sideboards, and white midrange lists that want a flexible creature that impacts the board immediately. She’s at her best at multiplayer tables where the tax stretches multiple opponents’ mana.

**Proxy note**
Third‑party proxy for casual play/testing. Not tournament legal. Unaffiliated with Wizards of the Coast.

Additional information

Weight 0.0125 kg

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