Arid Mesa – MTG Proxy MH2

$4.00

4 in stock

High Quality MTG Proxy Cards

We use the latest technology to make high quality, realistic Magic: the Gathering proxies. The size and weight of our cards mirrors original Magic cards, and we strive to make every detail as accurate as possible. 

Boost Your Deck with MTG Proxies

We are constantly adding new cards to our shop, so you always have access to hundreds of powerful cards for a great price. We have a quick turnaround on all orders, and we’re based in the US so domestic shipping is quick. Our goal is to make competitive MTG accessible and affordable to new players and long time players alike.. 

Frequently Asked Questions

proxy card is an easily acquired or home-made substitute for a collectible card. A proxy is used when a collectible card game player does not own a card, and it would be impractical for such purposes to acquire the card.

This usually occurs when a player desires a card that is cost-prohibitive, or is “playtesting” with many possible cards. When doing intensive training for a competitive tournament, it often makes more sense to use proxy cards while figuring out which cards will be brought to the tournament. Another card is substituted and serves the same function during gameplay as the actual card would.

A proxy can also be used in cases where a player owns a very valuable card, but does not wish to damage it by using it in actual play.

Proxy cards can be used in various situations. The rules and restrictions are object of common agreement, or a given policy, and may differ from the above-mentioned “fair play requirements”.

In casual games, the players may agree on a common policy of how to incorporate proxy cards. This allows to play a higher variation of card combinations and strategies, while keeping a limit on the expenses. In tournaments, the organizer may permit a limited number of proxy cards, and define rules about how these cards must look. This policy has become especially popular in games or formats where some vital cards are far too expensive, such as the vintage format inMagic: The Gathering.

For playtesting. Proxy cards allow a player to test new cards, before they decide to actually buy or trade for them. In card prototyping. Card developers in companies like Wizards of the Coast use proxies to playtest their ideas for new cards before they are printed.

Some players create cards based on their own ideas for card themes and mechanics. In this case, however, the term “proxy” may no longer be applicable, as these cannot be considered substitutes for existing objects.

Famous cards that are often proxied are the so-called power nine in Magic: The Gathering, which are considered totally out of balance in gameplay, while being unaffordable for the average player, due to their rarity and enormous price on the secondary market.

The main issue to guarantee fair play in a card game is that all cards in the deck must be indistinguishable for any player who does not view the front side (if card sleeves are used, the term ‘card’ means the sleeve with the card inside).

Ideally, all cards (both original and proxy) should be indistinguishable in the following characteristics to ensure fairness:

Card size and shape, including the typical rounding cut on the edges.

The card’s total weight, its center of gravity and, ideally, the moment of inertia (which implies a homogeneous distribution of mass on the surface).

Overall and local stiffness and elasticity – all cards should behave equally on bending.

Overall and local thickness.

Feel and relief (tactilecharacteristics) of the card, especially elevations and cavities on the surface on both sides.

The image printed on the back side, including its shininess.

Overall and local transparency, when examined with a light from behind.

Besides these physical implications, it should be considered that someone (the players or a judge) will need to control the validity of the cards – which may prove difficult with some of the above points.

Overview

Arid Mesa is a premier red/white fetchland. You can tap it, pay 1 life, and sacrifice it to find a Mountain or Plains card and put it onto the battlefield. Because it searches by basic land type, it can grab not only basic lands but also duals and tri-lands that include those types. That means perfect fixing on turn one, untapped mana if the land you find would enter untapped, and access to splash colors by fetching typed duals. The single life you pay is a small tax for the flexibility you gain in tight games.

How it plays

Fetchlands make your manabase precise and your draws smoother. Mesa turns on both of your primary colors immediately, shuffles away bad topdecks after scry or draw manipulation, and fuels graveyard thresholds like delirium. It also enables instant-speed landfall—crack Mesa on an opponent’s end step to get a trigger now and still make your regular land drop on your turn. Because it finds typed duals, Mesa quietly supports three- and five-color manabases: fetch a Mountain/Plains dual early for both colors, then use later fetches to pick up allied or enemy shocks/tri-lands as needed. Against aggressive decks, the life loss can add up; the trade is worth it if it fixes your curve and keeps interaction online.

Decks & synergies

  • Boros, Naya, Jeskai: Clean fixing for two-color bases with the option to splash a third via typed duals and tri-lands.
  • Graveyard & delirium: Fetch–shock sequencing adds land and instant types to the yard, powers Tarmogoyf-style payoffs, and turns on revolt.
  • Landfall engines: Double-trigger lines (end step fetch, then land for turn) supercharge Felidar Retreat, Lotus Cobra, or token makers.
  • Topdeck manipulation: Pairs with scry/cantrips and Sensei’s Divining Top–style cards to convert unwanted cards into fresh looks.

Sequencing & tips

Plan your first two turns before cracking Mesa. If you expect Blood Moon or Back to Basics, fetch basics early; otherwise, grab a typed dual to cover both colors at once. Hold a fetch in play when you want an instant-speed shuffle during an opponent’s turn to improve card quality after a scry you dislike. Against Stifle-effects, crack when shields are down or when you can pay for soft counters. Remember that Mesa cares about land types, so it can fetch nonbasics with “Mountain” or “Plains” on the type line and will put them onto the battlefield untapped if that land would normally do so.

Formats

A staple in Modern, Legacy, and Commander. In constructed it’s part of the backbone of RWx manabases; in EDH it’s one of the best fetches for any deck that includes red and white—and a common inclusion in three- to five-color lists that want typed duals and tri-lands.

Proxy note

Third-party proxy for casual play and testing. Not tournament legal. ProxyMTG is unaffiliated with Wizards of the Coast.

Additional information

Weight 0.0125 kg

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