**What it does**
Avacyn, Angel of Hope is an 8/8 flying, vigilant, **indestructible** Angel for eight mana. While she’s out, **all permanents you control are indestructible**. That’s lands, artifacts, enchantments, planeswalkers—everything.
**How it plays**
Avacyn turns sweepers into one‑sided blows and makes combat math miserable for opponents. She’s a top‑end finisher that asks you to survive to eight and then slams the door. With Avacyn on board, Wrath of God effects stop hurting you; you can reset creature boards while keeping your engines intact. She also enables asymmetrical land‑destruction lines (Armageddon/Ravages of War) if your group allows them, locking the game once you’re ahead. She doesn’t protect against exile, bounce, or sacrifice—smart opponents will pivot to those answers—so build some redundancy.
**Roles & best use cases**
– **Mono‑white and Selesnya midrange**: Curve to Avacyn behind ramp/rocks and dominate long games.
– **Angel/tribal and lifegain shells**: Big body with keywords that swing races while protecting your board.
– **Enchantress/artifact builds**: Turns global removal into your friend; keeps mana and engines safe.
**Sequencing tips**
Develop mana first (rocks, land ramp, cost reducers). Drop Avacyn when you can immediately leverage indestructible—either by attacking safely or following up with a sweeper. Hold her if you suspect exile removal; forcing a removal spell on a lesser threat can clear the way.
**Formats & popularity**
Legal broadly but primarily a **Commander** finisher. She occasionally shows up in big‑mana cubes. The showcase treatment from 2XM is popular in collections.
**Common synergies**
Board wipes, mass land‑destruction (if your table’s into that), and permanents that want staying power (The One Ring, Smothering Tithe, Privileged Position). Protection auras/equipment help dodge exile.
**Proxy note**
Third‑party proxy for casual play/testing. Not tournament legal. Unaffiliated with Wizards of the Coast.


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