Balan, Wandering Knight – MTG Proxy Jumpstart 2022

$4.00

7 in stock

High Quality MTG Proxy Cards

We use the latest technology to make high quality, realistic Magic: the Gathering proxies. The size and weight of our cards mirrors original Magic cards, and we strive to make every detail as accurate as possible. 

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Frequently Asked Questions

proxy card is an easily acquired or home-made substitute for a collectible card. A proxy is used when a collectible card game player does not own a card, and it would be impractical for such purposes to acquire the card.

This usually occurs when a player desires a card that is cost-prohibitive, or is “playtesting” with many possible cards. When doing intensive training for a competitive tournament, it often makes more sense to use proxy cards while figuring out which cards will be brought to the tournament. Another card is substituted and serves the same function during gameplay as the actual card would.

A proxy can also be used in cases where a player owns a very valuable card, but does not wish to damage it by using it in actual play.

Proxy cards can be used in various situations. The rules and restrictions are object of common agreement, or a given policy, and may differ from the above-mentioned “fair play requirements”.

In casual games, the players may agree on a common policy of how to incorporate proxy cards. This allows to play a higher variation of card combinations and strategies, while keeping a limit on the expenses. In tournaments, the organizer may permit a limited number of proxy cards, and define rules about how these cards must look. This policy has become especially popular in games or formats where some vital cards are far too expensive, such as the vintage format inMagic: The Gathering.

For playtesting. Proxy cards allow a player to test new cards, before they decide to actually buy or trade for them. In card prototyping. Card developers in companies like Wizards of the Coast use proxies to playtest their ideas for new cards before they are printed.

Some players create cards based on their own ideas for card themes and mechanics. In this case, however, the term “proxy” may no longer be applicable, as these cannot be considered substitutes for existing objects.

Famous cards that are often proxied are the so-called power nine in Magic: The Gathering, which are considered totally out of balance in gameplay, while being unaffordable for the average player, due to their rarity and enormous price on the secondary market.

The main issue to guarantee fair play in a card game is that all cards in the deck must be indistinguishable for any player who does not view the front side (if card sleeves are used, the term ‘card’ means the sleeve with the card inside).

Ideally, all cards (both original and proxy) should be indistinguishable in the following characteristics to ensure fairness:

Card size and shape, including the typical rounding cut on the edges.

The card’s total weight, its center of gravity and, ideally, the moment of inertia (which implies a homogeneous distribution of mass on the surface).

Overall and local stiffness and elasticity – all cards should behave equally on bending.

Overall and local thickness.

Feel and relief (tactilecharacteristics) of the card, especially elevations and cavities on the surface on both sides.

The image printed on the back side, including its shininess.

Overall and local transparency, when examined with a light from behind.

Besides these physical implications, it should be considered that someone (the players or a judge) will need to control the validity of the cards – which may prove difficult with some of the above points.

Overview

Balan, Wandering Knight is a mono-white Voltron powerhouse. For four mana you get a 3/3 legendary Cat Knight with first strike that can take over combat the moment it’s outfitted. Balan gains double strike as soon as two or more Equipment are attached, and its activated ability lets you pay {1}{W} to attach all Equipment you control to Balan at once. That means you can ignore individual equip costs and timing restrictions, turning scattered swords and hammers into an immediate lethal threat.

How it plays

Balan rewards patience and burst. Develop mana rocks and cheap Equipment early, hold Balan until you can either protect it or immediately threaten lethal, then deploy and shift everything with the {1}{W} ability—often at instant speed. Because the ability attaches rather than “equips,” you bypass “equip only as a sorcery,” letting you move gear mid-combat or in response to removal. First strike makes blocking miserable even before double strike is online; once two or more pieces are attached, Balan threatens to one-shot players, especially with power boosts, trample, or protection-from-colors from Swords.

Decks & synergies

  • Equipment Voltron (Commander): Core synergies include Sigarda’s Aid (flash and free equips), Puresteel Paladin (card draw and equip {0} with metalcraft), Sram, Senior Edificer, and tutors like Stoneforge Mystic, Steelshaper’s Gift, and Open the Armory.
  • Hammer lines: Colossus Hammer becomes trivial to move; pair with trample sources (Loxodon Warhammer, Embercleave-style effects) or evasion to convert huge power into damage.
  • Protection & resilience: Boot effects (Swiftfoot Boots, Lightning Greaves), totem armor (Hyena Umbra), and indestructibility (Darksteel Plate) keep Balan alive through removal.
  • Mana & combat payoff: Smothering Tithe and cheap rocks fuel multiple equips/recursions in a turn; combat finishers like Sigil of Valor, Blackblade Reforged, and the Sword cycle scale explosively.
  • White toolbox: Recursion (Sevinne’s Reclamation, Sun Titan) and protection (Teferi’s Protection, Flawless Maneuver) let you commit safely into sweepers.

Sequencing & tips

Don’t telegraph your all-in turn. Play Balan when you can either (a) move Equipment immediately and hold up protection, or (b) pass with {1}{W} up and snap-attach in response to removal or after blocks are declared. Because the attach ability ignores equip timing, you can declare attacks with an unarmed Balan and then move everything after blockers, forcing awkward blocks and maximizing surprise damage. Remember that attach effects still respect who can be equipped—if an Equipment has restrictions, Balan must meet them. Prioritize trample/evasion to avoid chump blocks, and stack protection-from-colors to punch through the key defender.

Formats

Balan is primarily a Commander star—either as a dedicated Voltron commander or in the 99 of white Equipment shells. It’s legal in Legacy and Vintage but rarely played there; not legal in Modern or Pioneer. In cubes with Equipment density, Balan is a premium payoff that turns a pile of gear into immediate pressure.

Proxy note

Third-party proxy for casual play and testing. Not tournament legal. ProxyMTG is unaffiliated with Wizards of the Coast.

Additional information

Weight 0.0125 kg

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