Overview
Battle Angels of Tyr is a 4/4 flying Angel with myriad that catches you up on the resource axis where you’re behind. When a copy deals combat damage to a player, you draw if they have more cards, make a Treasure if they have more lands, and create a 1/1 Soldier if they have more creatures. In Commander, myriad means you’re attacking all opponents at once—with separate triggers for each.
How it plays
The Angels turn parity into advantage and convert open lanes into a cascade of resources. With three opponents, a clean attack can generate cards, mana, and bodies simultaneously. Because myriad creates attacking copies that are exiled at end of combat, you don’t need to overcommit to the board—just find one safe swing and let the triggers bridge the gap. Evasion and protection make that first connection much easier.
Decks & synergies
- White midrange/control: Catch-up mechanic for card draw and ramp in colors that need it.
- Go-wide & tokens: Extra bodies from the creature deficit trigger synergize with anthems and sac outlets.
- Extra combats/attack triggers: Additional combat steps mean fresh myriad tokens and more triggers.
- Equipment/auras: Evasion and protection (swords, boots) ensure clean connections and protect the main body.
Sequencing & tips
Identify the opponent who will give you each resource and allocate attacks accordingly. Don’t forget the Treasure trigger cares about land count—not mana rocks—so plan land drops to maximize ramp. Post-combat, invest your new resources immediately before removal shrinks your options.
Formats
Engine card for Commander tables; rarely seen in competitive constructed. It’s particularly impressive in mid-power pods and Angel tribal builds.
Proxy note
Third-party proxy for casual play and testing. Not tournament legal. ProxyMTG is unaffiliated with Wizards of the Coast.


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