**What it does**
Bayou is the original green/black dual land. It’s a **Swamp** and a **Forest**, taps for either color, and enters untapped with no life payment. Because it has basic land types, it’s fetchable and works with cards that count Swamps/Forests.
**How it plays**
Perfect fixing without downside is a huge edge. Bayou smooths early curves for ramp and removal, lets you hold up interaction while developing, and keeps later double‑pipped spells on schedule. Being typed means it synergizes with fetchlands (Verdant Catacombs, Misty/Tarn via Prismatic Vista lines), Farseek/Nature’s Lore/Three Visits, and big‑mana payoffs like Cabal Coffers (it counts as a Swamp) or Nissa effects that care about Forests. The tradeoff is vulnerability to nonbasic hate (Blood Moon, Back to Basics); plan basics accordingly.
**Roles & best use cases**
– **Golgari/x midrange & control**: Clean manabase for discard, removal, recursion, and planeswalkers.
– **Graveyard & lands decks**: Works beautifully with Life from the Loam, Field of the Dead counts, and recursion packages.
– **Commander manabases**: Forms the backbone alongside shocks and checks; fetchable and painless is hard to beat.
**Sequencing tips**
Fetch Bayou early if you need both colors live; otherwise, fetch basics first into Bayou later if your meta runs Moon effects. In longer games, Bayou’s lack of downside adds up—every untapped, painless land drop matters.
**Formats & popularity**
A staple in **Legacy**, **Vintage**, and **Commander** (and Old School variants), but not Modern/Pioneer legal. Ubiquitous in Golgari/x shells where perfect fixing and land‑type synergies matter.
**Proxy note**
Third‑party proxy for casual play/testing. Not tournament legal. Unaffiliated with Wizards of the Coast.


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