Emrakul, the Promised End (FOIL) – MTG Proxy Eldritch Moon

$5.00

15 in stock

High Quality MTG Proxy Cards

We use the latest technology to make high quality, realistic Magic: the Gathering proxies. The size and weight of our cards mirrors original Magic cards, and we strive to make every detail as accurate as possible. 

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We are constantly adding new cards to our shop, so you always have access to hundreds of powerful cards for a great price. We have a quick turnaround on all orders, and we’re based in the US so domestic shipping is quick. Our goal is to make competitive MTG accessible and affordable to new players and long time players alike.. 

Frequently Asked Questions

proxy card is an easily acquired or home-made substitute for a collectible card. A proxy is used when a collectible card game player does not own a card, and it would be impractical for such purposes to acquire the card.

This usually occurs when a player desires a card that is cost-prohibitive, or is “playtesting” with many possible cards. When doing intensive training for a competitive tournament, it often makes more sense to use proxy cards while figuring out which cards will be brought to the tournament. Another card is substituted and serves the same function during gameplay as the actual card would.

A proxy can also be used in cases where a player owns a very valuable card, but does not wish to damage it by using it in actual play.

Proxy cards can be used in various situations. The rules and restrictions are object of common agreement, or a given policy, and may differ from the above-mentioned “fair play requirements”.

In casual games, the players may agree on a common policy of how to incorporate proxy cards. This allows to play a higher variation of card combinations and strategies, while keeping a limit on the expenses. In tournaments, the organizer may permit a limited number of proxy cards, and define rules about how these cards must look. This policy has become especially popular in games or formats where some vital cards are far too expensive, such as the vintage format inMagic: The Gathering.

For playtesting. Proxy cards allow a player to test new cards, before they decide to actually buy or trade for them. In card prototyping. Card developers in companies like Wizards of the Coast use proxies to playtest their ideas for new cards before they are printed.

Some players create cards based on their own ideas for card themes and mechanics. In this case, however, the term “proxy” may no longer be applicable, as these cannot be considered substitutes for existing objects.

Famous cards that are often proxied are the so-called power nine in Magic: The Gathering, which are considered totally out of balance in gameplay, while being unaffordable for the average player, due to their rarity and enormous price on the secondary market.

The main issue to guarantee fair play in a card game is that all cards in the deck must be indistinguishable for any player who does not view the front side (if card sleeves are used, the term ‘card’ means the sleeve with the card inside).

Ideally, all cards (both original and proxy) should be indistinguishable in the following characteristics to ensure fairness:

Card size and shape, including the typical rounding cut on the edges.

The card’s total weight, its center of gravity and, ideally, the moment of inertia (which implies a homogeneous distribution of mass on the surface).

Overall and local stiffness and elasticity – all cards should behave equally on bending.

Overall and local thickness.

Feel and relief (tactilecharacteristics) of the card, especially elevations and cavities on the surface on both sides.

The image printed on the back side, including its shininess.

Overall and local transparency, when examined with a light from behind.

Besides these physical implications, it should be considered that someone (the players or a judge) will need to control the validity of the cards – which may prove difficult with some of the above points.

Emrakul, the Promised End Details

Color Identity: Colorless
Card Type: Legendary Creature – Eldrazi
Text: This spell costs {1} less to cast for each card type among cards in your graveyard.
When you cast this spell, you gain control of target opponent during that player’s next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
CMC: 13
Legality:
Commander: Legal
Duel: Legal
Legacy: Legal
Modern: Legal
Pioneer: Legal
Vintage: Legal

Rulings:
2016-07-13
The player you’re controlling is still the active player during that turn.
2016-07-13
You only control the player. You don’t control any of that player’s permanents, spells, or abilities.
2016-07-13
While controlling another player, you also continue to make your own choices and decisions.
2016-07-13
The card types that could appear in your graveyard are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal (a card type that appears on some older cards). Supertypes (such as legendary and basic) and subtypes (such as Human and Equipment) are not counted. The maximum discount that Emrakul’s own ability can provide is {8}.
2016-07-13
Protection from instants means that Emrakul can’t be the target of instant spells or activated or triggered abilities from instant cards, and damage that would be dealt to it by instant spells or cards is prevented. Instant spells may still affect it in other ways; for example, it would still receive the bonus from Borrowed Grace.
2016-07-13
Protection abilities only apply while the object with the ability is on the battlefield. Notably, Emrakul may be the target of a spell that targets it while on the stack, such as Convolute.
2016-07-13
While controlling another player, you make all choices and decisions that player is allowed to make or is told to make during that turn. This includes choices about what spells to cast or what abilities to activate, as well as any decisions called for by triggered abilities or for any other reason.
2016-07-13
You can’t make the affected player concede. That player may choose to concede at any time, even while you’re controlling that player.
2016-07-13
You can’t make any illegal decisions or illegal choices-you can’t do anything that player couldn’t do. You can’t make choices or decisions for that player that aren’t called for by the game rules or by any cards, permanents, spells, abilities, and so on. If an effect causes another player to make decisions that the affected player would normally make (such as Master Warcraft does), that effect takes precedence. In other words, if the affected player wouldn’t make a decision, you wouldn’t make that decision on that player’s behalf.
2016-07-13
You also can’t make any choices or decisions for the player that would be called for by the tournament rules (such as whether to take an intentional draw or whether to call a judge).
2016-07-13
You can use only the affected player’s resources (cards, mana, and so on) to pay costs for that player; you can’t use your own. Similarly, you can use the affected player’s resources only to pay that player’s costs; you can’t spend them on your costs.
2016-07-13
If the targeted player skips their next turn, you’ll control the next turn the affected player actually takes, and the extra turn the player takes will be after that turn.
2016-07-13
Multiple player-controlling effects that affect the same player overwrite each other. The last one to be created is the one that works. If multiple players have cast Emrakul and targeted the same player, each ability’s effect will create an extra turn.
2016-07-13
If the targeted player loses the game while you control their turn during a multiplayer game, no extra turn is created.
2016-07-13
In a Two-Headed Giant game, gaining control of a player causes you to gain control of each player on that team.
2016-07-13
A “when you cast” triggered ability resolves before the original spell resolves. It resolves even if the original spell is countered, and the original spell resolves even if the triggered ability is countered.
2016-07-13
While controlling another player, you can see all cards in the game that player can see. This includes cards in that player’s hand, face-down cards that player controls, and any cards in that player’s library the player may look at.
2016-07-13
Controlling a player doesn’t allow you to look at that player’s sideboard. If an effect instructs that player to choose a card from outside the game, you can’t have that player choose any card.

More About Our Magic: the Gathering Proxies

This is a high quality Magic the Gathering proxy card. This utilizes the latest production technology to create a realistic proxy card that you can use in Friday Night Magic, or at home.

Make your deck more competitive at a reasonable price. Great for commander, modern, legacy, or standard formats.

All orders are typically shipped within 2 business days from the United States. Orders less than $75 will be shipped in a PWE with top loader for protection. Orders above $75 will be shipped with tracking in a bubble mailer with tracking.

*These are unofficial proxies, not for use in Wizards of the Coast LLC sanctioned events and tournaments.

More MtG Proxy Cards

Check out all of our Colorless Proxy Cards (https://proxymtg.com/product-category/colorless/) .

At ProxyMTG our goal is to make the highest quality MTG Proxy Cards in the business. We carefully recreate each card to look as realistic as possible so that they perfectly fit into your existing MTG decks or collection. We use premium german black core cardstock that matches original Magic: the Gathering cards. Additionally, our printers are capable of super high resolution and excellent color recreation. Many folks can’t even tell they are proxies. Thanks for visiting our shop, and we hope you enjoy your Proxy Cards.

Additional information

Weight 0.0125 kg

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