Aluren – MTG Proxy Tempest

$4.00

23 in stock

High Quality MTG Proxy Cards

We use the latest technology to make high quality, realistic Magic: the Gathering proxies. The size and weight of our cards mirrors original Magic cards, and we strive to make every detail as accurate as possible. 

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We are constantly adding new cards to our shop, so you always have access to hundreds of powerful cards for a great price. We have a quick turnaround on all orders, and we’re based in the US so domestic shipping is quick. Our goal is to make competitive MTG accessible and affordable to new players and long time players alike.. 

Frequently Asked Questions

proxy card is an easily acquired or home-made substitute for a collectible card. A proxy is used when a collectible card game player does not own a card, and it would be impractical for such purposes to acquire the card.

This usually occurs when a player desires a card that is cost-prohibitive, or is “playtesting” with many possible cards. When doing intensive training for a competitive tournament, it often makes more sense to use proxy cards while figuring out which cards will be brought to the tournament. Another card is substituted and serves the same function during gameplay as the actual card would.

A proxy can also be used in cases where a player owns a very valuable card, but does not wish to damage it by using it in actual play.

Proxy cards can be used in various situations. The rules and restrictions are object of common agreement, or a given policy, and may differ from the above-mentioned “fair play requirements”.

In casual games, the players may agree on a common policy of how to incorporate proxy cards. This allows to play a higher variation of card combinations and strategies, while keeping a limit on the expenses. In tournaments, the organizer may permit a limited number of proxy cards, and define rules about how these cards must look. This policy has become especially popular in games or formats where some vital cards are far too expensive, such as the vintage format inMagic: The Gathering.

For playtesting. Proxy cards allow a player to test new cards, before they decide to actually buy or trade for them. In card prototyping. Card developers in companies like Wizards of the Coast use proxies to playtest their ideas for new cards before they are printed.

Some players create cards based on their own ideas for card themes and mechanics. In this case, however, the term “proxy” may no longer be applicable, as these cannot be considered substitutes for existing objects.

Famous cards that are often proxied are the so-called power nine in Magic: The Gathering, which are considered totally out of balance in gameplay, while being unaffordable for the average player, due to their rarity and enormous price on the secondary market.

The main issue to guarantee fair play in a card game is that all cards in the deck must be indistinguishable for any player who does not view the front side (if card sleeves are used, the term ‘card’ means the sleeve with the card inside).

Ideally, all cards (both original and proxy) should be indistinguishable in the following characteristics to ensure fairness:

Card size and shape, including the typical rounding cut on the edges.

The card’s total weight, its center of gravity and, ideally, the moment of inertia (which implies a homogeneous distribution of mass on the surface).

Overall and local stiffness and elasticity – all cards should behave equally on bending.

Overall and local thickness.

Feel and relief (tactilecharacteristics) of the card, especially elevations and cavities on the surface on both sides.

The image printed on the back side, including its shininess.

Overall and local transparency, when examined with a light from behind.

Besides these physical implications, it should be considered that someone (the players or a judge) will need to control the validity of the cards – which may prove difficult with some of the above points.

**What it does (plain English)**
Aluren is a four‑mana enchantment that lets **any player** cast creature spells with mana value 3 or less **for free** and **as though they had flash**. It doesn’t change those spells’ printed mana cost, and it doesn’t grant extra casts—you’re just ignoring mana when you cast them.

**How it plays**
Aluren is symmetrical, so the deck that breaks it first wins. In fair play, it’s a huge tempo engine: end‑step flash in value creatures, keep up interaction, and out‑maneuver sorcery‑speed opponents. In combo play, it’s a storm‑like engine that chains cheap creatures for infinite or near‑infinite loops. Because you still “cast” the spells, you trigger ETB/cast abilities, Prowess/Magecraft, and similar effects while never tapping mana. Know that X in a creature’s cost is 0, and you can’t combine Aluren’s alternate cost with other alternate costs (you either cast for free or pay normally).

**Decks, synergies & classic lines**
– **Legacy/Commander Aluren combo:** Use **Recruiter of the Guard** / **Imperial Recruiter** (to tutor pieces) plus **Cavern Harpy** to repeatedly bounce and replay ETB creatures. The common finisher is **Parasitic Strix** (drain on ETB if you control a black permanent). With Aluren out, Harpy rebuys your creature for 1 life; Strix drains 2 on each loop, netting life and draining the table.
– **Value flash shells:** Cheap ETB value creatures (Eternal Witness, Coiling Oracle, Wall of Omens, Skyclave Apparition) become an instant‑speed toolbox. Combine with **Yorion**/blink effects for overwhelming advantage.
– **Humans/Wizards tribal:** Free disruptive creatures (Meddling Mage, Spellseeker, Thalia’s Lieutenant) let you play tap‑out aggro while holding up interaction.
– **Aristocrats:** With sac outlets, free creatures feed Blood Artist/Skullclamp engines at no mana cost.

**Piloting tips**
Don’t slam Aluren into open mana versus a deck that can also abuse it—wait until you can immediately execute your line, or hold up an answer if they try to hijack your engine. Because your creatures now have pseudo‑flash, you can pick fights on their end step and untap with mana to protect your board. Track triggers carefully; it’s easy to miss lethal drains or draw steps when looping.

**Formats & popularity**
A historical **Legacy** combo pillar and a potent **Commander** build‑around. It’s symmetrical but uniquely breakable, which makes it beloved by toolbox pilots.

**Proxy note**
Third‑party proxy for casual play/testing. Not tournament legal. Unaffiliated with Wizards of the Coast.

Additional information

Weight 0.0125 kg

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