Neheb, the Eternal Details
Color Identity: Red
Card Type: Legendary Creature – Zombie Minotaur Warrior
Text: Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn.
CMC: 5
Legality:
Commander: Legal
Duel: Legal
Explorer: Legal
Gladiator: Legal
Historic: Legal
Historicbrawl: Legal
Legacy: Legal
Modern: Legal
Pioneer: Legal
Vintage: Legal
Rulings:
2017-07-14
Damage dealt to a player causes that player to lose that much life.
2017-07-14
Because it triggers at the beginning of a phase, Neheb’s last ability isn’t a mana ability. It uses the stack and can be countered by effects that interact with triggered abilities, such as that of Nimble Obstructionist.
2017-07-14
You get a postcombat main phase even if no creatures attacked during a turn. Neheb’s last ability will trigger.
2017-07-14
If an opponent loses life but Neheb leaves the battlefield before your postcombat main phase begins, its last ability doesn’t trigger.
2017-07-14
Neheb’s ability checks only how much life opponents lost during the turn, not by how much their life total decreased compared to the start of the turn. For example, if an opponent lost 2 life and then gained 8 life before your postcombat main phase, you’ll add {R}{R} to your mana pool.
2017-07-14
If an opponent loses life and subsequently loses the game before your postcombat main phase, Neheb’s last ability counts that loss of life.
2017-07-14
If you somehow have more than two main phases in a turn, each main phase after your first one is a postcombat main phase, and Neheb’s last ability triggers at the beginning of each of them.
2017-07-14
If multiple creatures block a creature with afflict, afflict triggers only once.
2017-07-14
Afflict causes the defending player to lose life; it’s not damage or combat damage.
2017-07-14
If a creature is attacking a planeswalker, that planeswalker’s controller is the defending player.
2017-07-14
Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won’t deal combat damage in time to save that player.
More About Our Magic: the Gathering Proxies
This is a high quality Magic the Gathering proxy card. This utilizes the latest production technology to create a realistic proxy card that you can use in Friday Night Magic, or at home.
Make your deck more competitive at a reasonable price. Great for commander, modern, legacy, or standard formats.
All orders are typically shipped within 2 business days from the United States. Orders less than $75 will be shipped in a PWE with top loader for protection. Orders above $75 will be shipped with tracking in a bubble mailer with tracking.
*These are unofficial proxies, not for use in Wizards of the Coast LLC sanctioned events and tournaments.
More MtG Proxy Cards
Check out all of our Red Proxy Cards (https://proxymtg.com/product-category/red/) .
At ProxyMTG our goal is to make the highest quality MTG Proxy Cards in the business. We carefully recreate each card to look as realistic as possible so that they perfectly fit into your existing MTG decks or collection. We use premium german black core cardstock that matches original Magic: the Gathering cards. Additionally, our printers are capable of super high resolution and excellent color recreation. Many folks can’t even tell they are proxies. Thanks for visiting our shop, and we hope you enjoy your Proxy Cards.
Reviews
There are no reviews yet.