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Unbound Flourishing – MTG Proxy Modern Horizons

$3.49

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High Quality MTG Proxy Cards

We use the latest technology to make high quality, realistic Magic: the Gathering proxies. The size and weight of our cards mirrors original Magic cards, and we strive to make every detail as accurate as possible. 

Boost Your Deck with MTG Proxies

We are constantly adding new cards to our shop, so you always have access to hundreds of powerful cards for a great price. We have a quick turnaround on all orders, and we’re based in the US so domestic shipping is quick. Our goal is to make competitive MTG accessible and affordable to new players and long time players alike.. 

Frequently Asked Questions

proxy card is an easily acquired or home-made substitute for a collectible card. A proxy is used when a collectible card game player does not own a card, and it would be impractical for such purposes to acquire the card.

This usually occurs when a player desires a card that is cost-prohibitive, or is “playtesting” with many possible cards. When doing intensive training for a competitive tournament, it often makes more sense to use proxy cards while figuring out which cards will be brought to the tournament. Another card is substituted and serves the same function during gameplay as the actual card would.

A proxy can also be used in cases where a player owns a very valuable card, but does not wish to damage it by using it in actual play.

Proxy cards can be used in various situations. The rules and restrictions are object of common agreement, or a given policy, and may differ from the above-mentioned “fair play requirements”.

In casual games, the players may agree on a common policy of how to incorporate proxy cards. This allows to play a higher variation of card combinations and strategies, while keeping a limit on the expenses. In tournaments, the organizer may permit a limited number of proxy cards, and define rules about how these cards must look. This policy has become especially popular in games or formats where some vital cards are far too expensive, such as the vintage format inMagic: The Gathering.

For playtesting. Proxy cards allow a player to test new cards, before they decide to actually buy or trade for them. In card prototyping. Card developers in companies like Wizards of the Coast use proxies to playtest their ideas for new cards before they are printed.

Some players create cards based on their own ideas for card themes and mechanics. In this case, however, the term “proxy” may no longer be applicable, as these cannot be considered substitutes for existing objects.

Famous cards that are often proxied are the so-called power nine in Magic: The Gathering, which are considered totally out of balance in gameplay, while being unaffordable for the average player, due to their rarity and enormous price on the secondary market.

The main issue to guarantee fair play in a card game is that all cards in the deck must be indistinguishable for any player who does not view the front side (if card sleeves are used, the term ‘card’ means the sleeve with the card inside).

Ideally, all cards (both original and proxy) should be indistinguishable in the following characteristics to ensure fairness:

Card size and shape, including the typical rounding cut on the edges.

The card’s total weight, its center of gravity and, ideally, the moment of inertia (which implies a homogeneous distribution of mass on the surface).

Overall and local stiffness and elasticity – all cards should behave equally on bending.

Overall and local thickness.

Feel and relief (tactilecharacteristics) of the card, especially elevations and cavities on the surface on both sides.

The image printed on the back side, including its shininess.

Overall and local transparency, when examined with a light from behind.

Besides these physical implications, it should be considered that someone (the players or a judge) will need to control the validity of the cards – which may prove difficult with some of the above points.

Unbound Flourishing Details

Color Identity: Green
Card Type: Enchantment
Text: Whenever you cast a permanent spell with a mana cost that contains {X}, double the value of X.
Whenever you cast an instant or sorcery spell or activate an ability, if that spell’s mana cost or that ability’s activation cost contains {X}, copy that spell or ability. You may choose new targets for the copy.
CMC: 3
Legality:
Commander: Legal
Duel: Legal
Legacy: Legal
Modern: Legal
Vintage: Legal

Rulings:
2019-06-14
Spells with additional costs that include {X} won’t be affected by Unbound Flourishing. {X} must be in the spell’s mana cost.
2019-06-14
An ability with a cost that includes X, but not the mana symbol {X}, won’t be copied.
2019-06-14
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have a colon in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) that ask a player to pay {X} aren’t copied.
2019-06-14
If the value chosen for X is 0, Unbound Flourishing will double the value to 0 for permanent spells, and copy other spells and abilities.
2019-06-14
Unbound Flourishing raises the value of X for permanent spells, but you don’t pay any more mana.
2019-06-14
If a permanent has an ability that triggers when it’s cast and that references the value of X, you choose whether to double the value of X before or after that ability resolves.
2019-06-14
If you control two Unbound Flourishings, the value of X for permanent spells will be multiplied by four. If you control three, it will be multiplied by eight, and so on. On the other hand, spells and abilities that include {X} will only be copied twice if you control two Unbound Flourishings, three times if you control three, and so on.
2019-06-14
Unbound Flourishing’s ability will copy any instant spell, sorcery spell, or activated ability whose mana cost or activation cost contains {X}, not just one with targets.
2019-06-14
A copy is created even if the spell or ability that caused Unbound Flourishing’s ability to trigger has been countered by the time that ability resolves. The copy resolves before the original spell.
2019-06-14
The copy will have the same targets as the spell or ability it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. The new targets must be legal.
2019-06-14
If the spell or ability that’s copied is modal (that is, it says “Choose one -” or the like), the copy will have the same mode or modes. You can’t choose different ones.
2019-06-14
The copy has the same value of X.
2019-06-14
You can’t choose to pay any additional costs for a copied spell. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
2019-06-14
The copy that Unbound Flourishing’s ability creates is created on the stack, so it’s not “cast” or “activated.” Abilities that trigger when a player casts a spell or activates an ability won’t trigger.

More About Our Magic: the Gathering Proxies

This is a high quality Magic the Gathering proxy card. This utilizes the latest production technology to create a realistic proxy card that you can use in Friday Night Magic, or at home.

Make your deck more competitive at a reasonable price. Great for commander, modern, legacy, or standard formats.

All orders are typically shipped within 2 business days from the United States. Orders less than $75 will be shipped in a PWE with top loader for protection. Orders above $75 will be shipped with tracking in a bubble mailer with tracking.

*These are unofficial proxies, not for use in Wizards of the Coast LLC sanctioned events and tournaments.

More MtG Proxy Cards

Check out all of our Green Proxy Cards (https://proxymtg.com/product-category/green/) .

Additional information

Weight 0.0125 kg

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